Version 0.0.4.0 Beta 23 September 2012

Changes and new features

  • Changed to use (mostly) Atari sounds provided by Piotr Garczyński
  • Internal engine changes

Fixed

  • Fixes problems with textures on certain OpenGL implementations
  • Fixes various audio issues

Version 0.0.3.0 Beta 12 August 2012

Changes and new features

  • Draft of smooth scrolling implemented. As it's a bit jerky at times, it is currently disabled by default.
  • Bonus life now awarded on reaching or passing threshold, instead of only on passing
  • Added support for mazes (see example levels in Engine Test caves)
  • Explosions now use an animation sequence rather than textured tiles
  • Added support for STEELWALLDESTRUCTABLE/WALL2, DIAMONDf, BOULDERf
  • Unrecognized BDCFF tiles should now be properly reported into the log
  • Unrecognized BDCFF tiles are now replaced with DIRT rather than just crashing the game
  • Tile graphics replaced with the draft of a custom version
  • Textures, sounds and fonts are now configured from game.xml
  • Added /VOLUME command argument
  • Internal engine changes

Fixed

  • Fixed an issue where the next explosion in a chain was incorrectly modifying the tile type of previous explosions
  • Config file and logs are now written to / read from the Application Data directory if the write access to the game folder is not available
  • Fixes a problem where the master volume wasn't being set unless it was modified via the in-game menu
  • Fixes a problem were flags occasionally weren't cleared correctly, causing "death by invisible falling rocks"
  • Fixes a crash which could occur when transitioning between two different sizes levels and the /DEBUGMODE flag was enabled
  • Fixes a bug where running up into a falling diamond didn't always kill the player

Version 0.0.2.0 Beta 06 May 2012

Changes and new features

  • Fixed black screen if /NOTITLE was specified but /AUTOPLAY was not
  • Fixes an issue with the cave generation which meant the predicive random seed was incorrect after a generating the cave layout
  • Fixes minor issues with border generation and now honours the InitialBorder type setting
  • Better timing support for BoulderDash1 and BoulderDash2 scheduling
  • /CAVE and /LEVEL can now be used independetly of /CAVESET
  • Holding down the fire button and a movement key now correctly animates the player
  • Boulders can now be pushed a single tile while the fire button is held down without moving the player
  • Added /DEBUGMODE switch. When enabled, an additional overlay is displayed for testing purposes.
  • Fixed issue where tile attributes sometimes weren't reset correctly
  • Added diamond birth animation sequence
  • The mouse can now be used with ingame menus and text screens
  • Fixed viewport issues that caused the covering/uncovering animation to be displayed in the wrong place on very small maps
  • Fixed a problem where menus could be controlled via the keyboard even when the game window didn't have focus
  • Demo's now restart if they run out of time
  • Now uses OGG for audio
  • Window size is no longer loaded from configuration files
  • Fixed default coordinate system leaving graphics distorted due to an unequal tile size

Version 0.0.1.0 Beta 27 April 2012

Changes and new features

  • Snapping is now supported by demo data
  • Added the ability to record level demonstrations
  • Added command line arguments for specifying the caveset to load, starting cave, starting level
  • Added command line arguments to automatically start playing a game, and to exit the game when the playthrough has ended
  • Added command line argument to disable sound independently of the game configuration
  • Tinkered demo playback a bit more, Boulder Dash 2 demo now plays successfully
  • Added support for joysticks and gamepads. [See readme.txt]
  • Added readme.txt

Version 0.0.0.3 Alpha 08 April 2012

Fixed

  • Fixed sounds not playing when a boulder/diamond first starts to fall, or when they roll off another object
  • Fixed sounds not playing when a boulder/diamond falls into a magic wall, but there is no space on the other side of the wall
  • Boulders and diamonds now continue to fall into expired magic walls
  • After a boulder or diamond has fallen through a magic wall, it is correctly flagged as falling
  • A sound is now played when walls expand

Version 0.0.0.2 Alpha 08 April 2012

Fixed

  • Resolves problem with character animations switching in the middle of a previous animation
  • Left and right animations now play at the same speed
  • Resolves problem where the colour of some text was set to transparent and therefore invisible
  • Fixes issue where sometimes the character would move twice, despite pressing a movement key only once

Version 0.0.0.1 Alpha 07 April 2012

Fixed

  • Fixes a crash on start-up on localizations that use a comma as the decimal separator
  • Corrects text positioning issues on Help and Credits screens

Version 0.0.0.0 Alpha 07 April 2012

  • Initial Release

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Minimum Requirements

  • Windows 10, 8.1, 8, 7, Vista, 2003, XP
  • Microsoft .NET Framework 4.0
  • OpenAL (Optional, but no audio will be available if not installed)
  • OpenGL compatible graphics card
  • 10MB of available hard disk space

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