Creating a WYSIWYG font ComboBox using C#
This article shows how to use the built in ownerdraw functionality of a standard Windows Forms ComboBox control to display a WYSIWYG font list.
Setting up the control
To start, we'll create a new class, and inherit this from the
ComboBox
control.
We are going to use variable ownerdraw for this sample, as it
gives us a little more flexibility without having to mess around
with the ItemHeight
property. We'll add a constructor, and set
the ownerdraw mode here. Also, we'll add a new version of the
DrawMode
property, which we'll both hide and disable the value
persistence. We always want the font list to be sorted, so for
now we'll do the same with the Sorted
property.
public FontComboBox()
{
this.DrawMode = DrawMode.OwnerDrawVariable;
this.Sorted = true;
}
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden), EditorBrowsable(EditorBrowsableState.Never)]
public new DrawMode DrawMode
{
get { return base.DrawMode; }
set { base.DrawMode = value; }
}
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden), EditorBrowsable(EditorBrowsableState.Never)]
public new bool Sorted
{
get { return base.Sorted; }
set { base.Sorted = value; }
}
Caching Font objects
In order to avoid continuously creating and destroying font
objects, we'll create a internal cache of fonts. When it's time
to draw the control, the cache will be queried - if the
requested font exists, it will be returned, otherwise the font
will be created and added to the cache. This will be done via
the GetFont
method below.
protected virtual Font GetFont(string fontFamilyName)
{
lock (_fontCache)
{
if (!_fontCache.ContainsKey(fontFamilyName))
{
Font font;
font = this.GetFont(fontFamilyName, FontStyle.Regular);
if (font == null)
font = this.GetFont(fontFamilyName, FontStyle.Bold);
if (font == null)
font = this.GetFont(fontFamilyName, FontStyle.Italic);
if (font == null)
font = this.GetFont(fontFamilyName, FontStyle.Bold | FontStyle.Italic);
_fontCache.Add(fontFamilyName, font);
}
}
return _fontCache[fontFamilyName];
}
protected virtual Font GetFont(string fontFamilyName, FontStyle fontStyle)
{
Font font;
try
{
font = new Font(fontFamilyName, this.PreviewFontSize, fontStyle);
}
catch
{
font = null;
}
return font;
}
Note: Whilst testing the control, I discovered that some of the fonts installed on the development system only had bold or italic styles. The original version of this method, which always attempts to get the normal style would cause a crash.
Due to this, I changed the method to try and access the normal style, and if that failed, to try the other styles. Perhaps there is a better way of doing this, but I leave that as an exercise for the future.
As we don't want the font size of the dropdown list to necessarily match that of the display/edit portion, we'll add a new property named `PreviewFontSize*.
public event EventHandler PreviewFontSizeChanged;
[Category("Appearance"), DefaultValue(12)]
public int PreviewFontSize
{
get { return _previewFontSize; }
set
{
_previewFontSize = value;
this.OnPreviewFontSizeChanged(EventArgs.Empty);
}
}
protected virtual void OnPreviewFontSizeChanged(EventArgs e)
{
if (PreviewFontSizeChanged != null)
PreviewFontSizeChanged(this, e);
this.CalculateLayout();
}
When certain actions occur, such as this property changing, we want to calculate the height of items in the dropdown list.
private void CalculateLayout()
{
this.ClearFontCache();
using (Font font = new Font(this.Font.FontFamily, (float)this.PreviewFontSize))
{
Size textSize;
textSize = TextRenderer.MeasureText("yY", font);
_itemHeight = textSize.Height + 2;
}
}
Loading the list of font families
In order to avoid slowing the control down without reason, we'll delay loading the list of font families until there is a reason, either when the control's text has changed, or when the control gets focus.
This will be done by creating a LoadFontFamilies
method which
will be called by overriding OnGotFocus
and OnTextChanged
.
public virtual void LoadFontFamilies()
{
if (this.Items.Count == 0)
{
Cursor.Current = Cursors.WaitCursor;
foreach (FontFamily fontFamily in FontFamily.Families)
this.Items.Add(fontFamily.Name);
Cursor.Current = Cursors.Default;
}
}
protected override void OnGotFocus(EventArgs e)
{
this.LoadFontFamilies();
base.OnGotFocus(e);
}
protected override void OnTextChanged(EventArgs e)
{
base.OnTextChanged(e);
if (this.Items.Count == 0)
{
int selectedIndex;
this.LoadFontFamilies();
selectedIndex = this.FindStringExact(this.Text);
if (selectedIndex != -1)
this.SelectedIndex = selectedIndex;
}
}
Drawing the items
Drawing an overdraw ComboBox is done by overriding the
OnDrawItem
method. However, as we have told the control we are
doing variable sized ownerdraw, we also need to override
OnMeasureItem
. This method allows us to define the size for
each item, or in the case of this control to set the height of
each item to match the pixel height calculated for the value of
the PreviewFontSize
property.
protected override void OnMeasureItem(MeasureItemEventArgs e)
{
base.OnMeasureItem(e);
if (e.Index > -1 && e.Index < this.Items.Count)
{
e.ItemHeight = _itemHeight;
}
}
protected override void OnDrawItem(DrawItemEventArgs e)
{
base.OnDrawItem(e);
if (e.Index > -1 && e.Index < this.Items.Count)
{
e.DrawBackground();
if ((e.State & DrawItemState.Focus) == DrawItemState.Focus)
e.DrawFocusRectangle();
using (SolidBrush textBrush = new SolidBrush(e.ForeColor))
{
string fontFamilyName;
fontFamilyName = this.Items[e.Index].ToString();
e.Graphics.DrawString(fontFamilyName, this.GetFont(fontFamilyName), textBrush, e.Bounds, _stringFormat);
}
}
}
The actual drawing is very simple - we use the built in drawing
for the background and focus rectangle, and then use the
Graphics
object to draw the text using the GetFont
method
explained above.
You might notice that the above code is referencing a previously
defined StringFormat
object. This is created using the below
method.
protected virtual void CreateStringFormat()
{
if (_stringFormat != null)
_stringFormat.Dispose();
_stringFormat = new StringFormat(StringFormatFlags.NoWrap);
_stringFormat.Trimming = StringTrimming.EllipsisCharacter;
_stringFormat.HotkeyPrefix = HotkeyPrefix.None;
_stringFormat.Alignment = StringAlignment.Near;
_stringFormat.LineAlignment = StringAlignment.Center;
if (this.IsUsingRTL(this))
_stringFormat.FormatFlags |= StringFormatFlags.DirectionRightToLeft;
}
private bool IsUsingRTL(Control control)
{
bool result;
if (control.RightToLeft == RightToLeft.Yes)
result = true;
else if (control.RightToLeft == RightToLeft.Inherit && control.Parent != null)
result = IsUsingRTL(control.Parent);
else
result = false;
return result;
}
Cleaning up
As we are creating a large number of objects, we need to clean
these up in the controls Dispose
method.
protected override void Dispose(bool disposing)
{
this.ClearFontCache();
if (_stringFormat != null)
_stringFormat.Dispose();
base.Dispose(disposing);
}
protected virtual void ClearFontCache()
{
if (_fontCache != null)
{
foreach (string key in _fontCache.Keys)
_fontCache[key].Dispose();
_fontCache.Clear();
}
}
Suggestions for improvement
The control as it stands is a basic example, and depending on your application's needs, it could be further expanded. For example:
- Currently each instance of the control will use its own font cache. By making the cache and access methods static, a single cache could be used by all instances
- When you select a font in Word, this is added to a kind of "recently used" list at the top of Word's own font picker. The same sort of functionality could be quite easily added to this control.
- Currently the font text is displayed on a single line. If the control isn't wide enough, the text is trimmed and therefore it may not be always possible to tell the full name of a font. Either tooltip support or drawing across multiple lines could help with this, or by resizing the dropdown component to be the minimum width required to display all font names without trimming.
Full source
The full source of the class is below.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Text;
using System.Windows.Forms;
namespace Cyotek.Windows.Forms
{
public class FontComboBox : ComboBox
{
#region Private Member Declarations
private Dictionary<string, Font> _fontCache;
private int _itemHeight;
private int _previewFontSize;
private StringFormat _stringFormat;
public FontComboBox()
{
_fontCache = new Dictionary<string, Font>();
this.DrawMode = DrawMode.OwnerDrawVariable;
this.Sorted = true;
this.PreviewFontSize = 12;
this.CalculateLayout();
this.CreateStringFormat();
}
public event EventHandler PreviewFontSizeChanged;
protected override void Dispose(bool disposing)
{
this.ClearFontCache();
if (_stringFormat != null)
_stringFormat.Dispose();
base.Dispose(disposing);
}
protected override void OnDrawItem(DrawItemEventArgs e)
{
base.OnDrawItem(e);
if (e.Index > -1 && e.Index < this.Items.Count)
{
e.DrawBackground();
if ((e.State & DrawItemState.Focus) == DrawItemState.Focus)
e.DrawFocusRectangle();
using (SolidBrush textBrush = new SolidBrush(e.ForeColor))
{
string fontFamilyName;
fontFamilyName = this.Items[e.Index].ToString();
e.Graphics.DrawString(fontFamilyName, this.GetFont(fontFamilyName), textBrush, e.Bounds, _stringFormat);
}
}
}
protected override void OnFontChanged(EventArgs e)
{
base.OnFontChanged(e);
this.CalculateLayout();
}
protected override void OnGotFocus(EventArgs e)
{
this.LoadFontFamilies();
base.OnGotFocus(e);
}
protected override void OnMeasureItem(MeasureItemEventArgs e)
{
base.OnMeasureItem(e);
if (e.Index > -1 && e.Index < this.Items.Count)
{
e.ItemHeight = _itemHeight;
}
}
protected override void OnRightToLeftChanged(EventArgs e)
{
base.OnRightToLeftChanged(e);
this.CreateStringFormat();
}
protected override void OnTextChanged(EventArgs e)
{
base.OnTextChanged(e);
if (this.Items.Count == 0)
{
int selectedIndex;
this.LoadFontFamilies();
selectedIndex = this.FindStringExact(this.Text);
if (selectedIndex != -1)
this.SelectedIndex = selectedIndex;
}
}
public virtual void LoadFontFamilies()
{
if (this.Items.Count == 0)
{
Cursor.Current = Cursors.WaitCursor;
foreach (FontFamily fontFamily in FontFamily.Families)
this.Items.Add(fontFamily.Name);
Cursor.Current = Cursors.Default;
}
}
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden), EditorBrowsable(EditorBrowsableState.Never)]
public new DrawMode DrawMode
{
get { return base.DrawMode; }
set { base.DrawMode = value; }
}
[Category("Appearance"), DefaultValue(12)]
public int PreviewFontSize
{
get { return _previewFontSize; }
set
{
_previewFontSize = value;
this.OnPreviewFontSizeChanged(EventArgs.Empty);
}
}
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden), EditorBrowsable(EditorBrowsableState.Never)]
public new bool Sorted
{
get { return base.Sorted; }
set { base.Sorted = value; }
}
private void CalculateLayout()
{
this.ClearFontCache();
using (Font font = new Font(this.Font.FontFamily, (float)this.PreviewFontSize))
{
Size textSize;
textSize = TextRenderer.MeasureText("yY", font);
_itemHeight = textSize.Height + 2;
}
}
private bool IsUsingRTL(Control control)
{
bool result;
if (control.RightToLeft == RightToLeft.Yes)
result = true;
else if (control.RightToLeft == RightToLeft.Inherit && control.Parent != null)
result = IsUsingRTL(control.Parent);
else
result = false;
return result;
}
protected virtual void ClearFontCache()
{
if (_fontCache != null)
{
foreach (string key in _fontCache.Keys)
_fontCache[key].Dispose();
_fontCache.Clear();
}
}
protected virtual void CreateStringFormat()
{
if (_stringFormat != null)
_stringFormat.Dispose();
_stringFormat = new StringFormat(StringFormatFlags.NoWrap);
_stringFormat.Trimming = StringTrimming.EllipsisCharacter;
_stringFormat.HotkeyPrefix = HotkeyPrefix.None;
_stringFormat.Alignment = StringAlignment.Near;
_stringFormat.LineAlignment = StringAlignment.Center;
if (this.IsUsingRTL(this))
_stringFormat.FormatFlags |= StringFormatFlags.DirectionRightToLeft;
}
protected virtual Font GetFont(string fontFamilyName)
{
lock (_fontCache)
{
if (!_fontCache.ContainsKey(fontFamilyName))
{
Font font;
font = this.GetFont(fontFamilyName, FontStyle.Regular);
if (font == null)
font = this.GetFont(fontFamilyName, FontStyle.Bold);
if (font == null)
font = this.GetFont(fontFamilyName, FontStyle.Italic);
if (font == null)
font = this.GetFont(fontFamilyName, FontStyle.Bold | FontStyle.Italic);
if (font == null)
font = (Font)this.Font.Clone();
_fontCache.Add(fontFamilyName, font);
}
}
return _fontCache[fontFamilyName];
}
protected virtual Font GetFont(string fontFamilyName, FontStyle fontStyle)
{
Font font;
try
{
font = new Font(fontFamilyName, this.PreviewFontSize, fontStyle);
}
catch
{
font = null;
}
return font;
}
protected virtual void OnPreviewFontSizeChanged(EventArgs e)
{
if (PreviewFontSizeChanged != null)
PreviewFontSizeChanged(this, e);
this.CalculateLayout();
}
}
}
Update History
- 2011-02-19 - First published
- 2020-11-21 - Updated formatting
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Comments
DotNetKicks.com
#
[b]Creating a WYSIWYG font ComboBox using C#[/b] Creating a WYSIWYG font ComboBox using C# excerpt=You've been kicked (a good thing) - Trackback from DotNetKicks.com
DotNetShoutout
#
[b]Creating a WYSIWYG font ComboBox using C#[/b] Thank you for submitting this cool story - Trackback from DotNetShoutout
wmjordan
#
I noticed that you've used GDI++ to draw the text. It is widely known that GDI++ does not support OpenType fonts or Rastered fonts and consequently those fonts would not show up in the box. Previously I wrote an article about P/Invoking Windows GDI to render those 'unsupported' fonts, in which you may also feel interested. http://www.codeproject.com/Tips/557423/Rendering-Text-with-OpenType-Fonts-Using-GDI
Richard Moss
#
Hello,
Many thanks for the link. I stopped using
Graphics.DrawString
myself some time ago (either usingTextRenderer
or usingDrawText
,DrawTextEx
andTextOut
directly). I wasn't aware that GDI+ didn't support some fonts properly, I stopped using it because it looks bloody awful and has no consistency with the rest of the OS :)Regards; Richard Moss
Roy
#
Do you have any example code on how to actually use this combo box in a C# Windows Forms project?
Richard Moss
#
No, I didn't do a sample for this project. Think of it as a list of font names, just drawn prettier. It doesn't handle creation of fonts for you, it's purpose was to allow the selection of a font name in conjunction with other controls for selecting styles, size etc. The
Items
collection holds all those names, so you can useSelectedItem
to return the selected name and so on.Regards;
Richard Moss